Zendross is our homeworld, our homebrew world, that is developing and building as our adventurers go along. The are three main components to this vast land, so far.
The Viridian Sea
This vast body of water is patroled by the Elvish Armada who tries to keep the peace throughout Vendross. It is home to incredible creatures, undersea empires, and hordes of pirates. It is the last refuge of the free, where those who don’t want to obey the rules run to.
Aurial – The Cursed Island
Aurial was cursed by a cadre of mages hundreds of years ago defending the island from a mad demi-mage of immense power. To stop him they cursed magic itself and caused his own magic to kill him but magic in the land remains wild, unpredictable and dangerous. Any magic may hurt or harm, or worse. Most people on this island fear magic and kill magic using folk. People who leave Aurial carry the curse with them and are hated pariahs if they are found elsewhere in Vendross.
Lillisian Empire
Stretching from the Bentmis Ice Fields of the far north to the far south of The Burned Lands, this mighty elvish empire has ruled for over 400 years. A coalition of all elven races quickly rose to dominant an entire continent. Brutally, they keep the peace and suppress any uprising, any defiance, and quickly move to erase problems from existence. Gradually, over hundreds of years, they eliminated most non-elvish priests of any power, greatly diminishing the might of clerics throughout the empire. Only mere acolytes of any religion other than elvish are allowed to keep their lives and religion going.
With teleporting shock troops, armies of high-level battle forged clerics, the elvish empire has a stranglehold on the entire continent. Though not the seas, and only loosely control the farthest reaches of the empire. It’s to these locations those who would be free, escape to. Rogues, pirates, free-creatures, and those that cannot be contained live on the edges and beyond of this empire. Constantly hunted, continually chased, and ultimately free to pursue their dreams.

Miranda
A port city on the southern coast of the Inland Sea, Miranda is a medium-sized trade town dominated by the Elvish Empire. With a population…
Hii’Gren Monastery
Located at the top of the cliffs nestled into the Grenwyrm Falls is the Hii’Gren Monastery. This isolated retreat is home to the Faded Monks.…
World’s Falls
This massive set of falls drains almost all Auriel’s freshwater lakes and rivers into the forgotten sea. A full hundred miles across and falling over…
Gloomfang Watchtower
This three story tower sits at the intersection of roads between Urle, Castle Horvath, and the long road North to Harkle. Defended by 6 soldiers,…
Horvath’s Castle
This stronghold was built to defend the Bridge of Blood, the only passageway between the Larkspur mountains and the Dark Woods for hundreds of miles.…
Urle
A small fishing village on the southern shore of Auriel, Urle is dominated by the town’s elder, Lord Slaggo, and his band of enforcers. Together…
Geographical Areas
Redwater Bay
A tranquil round shallow harbour, surrounded by hills, it provides ships temporary harbour from storms and freshwater from the hills. It’s also known as a…
The Inland Sea
Controlled by a vast number of warships, this waterway is rich in trade and transport, if you’re willing to pay and have the right papers.…
Sea of Vows
This sea is travelled by pirates, smugglers, and worse, with most honest trade ships prefering to stay closer to shorelines. From here, people head into…
Eternal Swamp
In the southern part of Zendross, this massive swampland is filled with fungal swamps, marshes, desolate areas, scattered foliage, and dangerous creatures. Few people travel…
Velgar’s Swallow
Aptly named, this large, drifting whirlpool is the bane of a sailor’s existence around the port town of Miranda. So named for the first ship…
Ardrell Vale
Located on the Eastern portion of the island of Auriel, the verdent and deep Ardrell Vale is home to most of the island’s population of…