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Zendross is our homeworld, our homebrew world, that is developing and building as our adventurers go along. The are three main components to this vast land, so far.

The Viridian Sea

This vast body of water is patroled by the Elvish Armada who tries to keep the peace throughout Vendross. It is home to incredible creatures, undersea empires, and hordes of pirates. It is the last refuge of the free, where those who don’t want to obey the rules run to.

Aurial – The Cursed Island

Aurial was cursed by a cadre of mages hundreds of years ago defending the island from a mad demi-mage of immense power. To stop him they cursed magic itself and caused his own magic to kill him but magic in the land remains wild, unpredictable and dangerous. Any magic may hurt or harm, or worse. Most people on this island fear magic and kill magic using folk. People who leave Aurial carry the curse with them and are hated pariahs if they are found elsewhere in Vendross.

Lillisian Empire

Stretching from the Bentmis Ice Fields of the far north to the far south of The Burned Lands, this mighty elvish empire has ruled for over 400 years. A coalition of all elven races quickly rose to dominant an entire continent. Brutally, they keep the peace and suppress any uprising, any defiance, and quickly move to erase problems from existence. Gradually, over hundreds of years, they eliminated most non-elvish priests of any power, greatly diminishing the might of clerics throughout the empire. Only mere acolytes of any religion other than elvish are allowed to keep their lives and religion going.

With teleporting shock troops, armies of high-level battle forged clerics, the elvish empire has a stranglehold on the entire continent. Though not the seas, and only loosely control the farthest reaches of the empire. It’s to these locations those who would be free, escape to. Rogues, pirates, free-creatures, and those that cannot be contained live on the edges and beyond of this empire. Constantly hunted, continually chased, and ultimately free to pursue their dreams.

There is no time, let me sum up. Game 21, 22. & 23

Game 21, 22, 23 With Flotsam only a few miles to port side, a sudden fog envelops the Rat Sack. With caution, the Captain directs the ship towards Flotsam, and the fog thickens. Large pillars of…

Flotsam, the floating pirate city d&d manitoba style
Get the Feck of my Ship – Game 20

With a slivery white dragon flying in fast from the stern the crew of the Rat Sack try desperately to alert Lucien who had decided to do some skiing behind the ship power pushed by the water elemental…

Zombicide – Fish Edition – Game 19

Time is running out as a horde of blood-enraged zombie fish-folk crash the undersea kelp temple and hunt down the party.

lava terrain dm for hire
Feed the Flames… Game 10

The very floor moves under her feet, as the cat-like LillyLeaf bounds from one floor panel to the other, the magma below heats and warps the very air. Magic enery undulates in this room, making it har…

role playing terrain build fish head
Into the Deep, Deep, Sea – Game 18

A large well-dressed fish & water creature rises out of the water beside the ship. In a booming voice in Aquan (an aquatic language), he demands tribute from the invaders who interrupted his meal.…

water elemental djinn
Transitions – Game 17

Game 17 With the destruction of the Skyhorne lighthouse by the ascension of the storm giant’s ascension underway our heroes take refuge in the underground cavern until the literal storm of their li…

Geographical Areas

There is no time, let me sum up. Game 21, 22. & 23

Game 21, 22, 23 With Flotsam only a few miles to port side, a sudden fog envelops the Rat Sack. With caution, the Captain directs the ship towards Flotsam, and the fog thickens. Large pillars of…

Flotsam, the floating pirate city d&d manitoba style
Get the Feck of my Ship – Game 20

With a slivery white dragon flying in fast from the stern the crew of the Rat Sack try desperately to alert Lucien who had decided to do some skiing behind the ship power pushed by the water elemental…

Zombicide – Fish Edition – Game 19

Time is running out as a horde of blood-enraged zombie fish-folk crash the undersea kelp temple and hunt down the party.

lava terrain dm for hire
Feed the Flames… Game 10

The very floor moves under her feet, as the cat-like LillyLeaf bounds from one floor panel to the other, the magma below heats and warps the very air. Magic enery undulates in this room, making it har…

role playing terrain build fish head
Into the Deep, Deep, Sea – Game 18

A large well-dressed fish & water creature rises out of the water beside the ship. In a booming voice in Aquan (an aquatic language), he demands tribute from the invaders who interrupted his meal.…

water elemental djinn
Transitions – Game 17

Game 17 With the destruction of the Skyhorne lighthouse by the ascension of the storm giant’s ascension underway our heroes take refuge in the underground cavern until the literal storm of their li…

Still to come: factions and loyalties