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These are the chronicles of the Young Legends of Auriel, the Cursed Island (download the world map of Vendross here). So-called as no magic works like it should, with wild effects vexing it’s users and often times killing or cursing the caster. Magic isn’t trusted like it is elsewhere and those who practise it are hunted down and destroyed. For two hundred years this curse has plagued the land and no one dares venture to this island and those brave souls who leave the isle are immediately killed when found out for fear of the curse spreading to the rest of the world.

The Young Legends currently consist of:

Lillyleaf – the young street urchin who followed along with the party

Parcival – the mysterious human ranger

Gwendolyn – elvish mage of the north

Leucosia Rildè – druid of the Elmwood Valley of the Torin Forest

Raven – the cleric of Thore, god of battle and storms.

On a dark rain-filled night in the small southern fishing village of Urle, a simple misunderstanding throws our heroes together on a quest to dispose of a lethal magical brooch. Together, they will uncover horrible secrets that will change the very fabric of the magic of the land – or they might just wind up killing each other, honestly, it could go either way. Here’s the story so far…

Hitting the Road – Game 2

The town guards demand, at crossbow point, for the strangers to accompany them back to the town jail. The small street urchin, who was hiding in the shadows goes unnoticed. At the jail, the players meet the town’s mayor, Lord…

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Cold in the Woods-Hot in the Castle – Game 3

In the middle of the night, our players are awakened as the temperature around them grows very cold. A damp, freezing fog encompasses the campsite, and no heat can be seen past the fire and their own bodies. Suddenly, the…

Assault on Horvath’s Castle – Game 4

Having stealthily entered the castle via a secret entrance in the refectory, our heroes await the return of the druid. She comes back after an hour to reveal that each tower has some goblins with crossbows in it, the small…

Wrong Place. Wrong Time. – Game 5

Having all converged into the courtyard of Horvath Castle near dusk, our heroes start today’s game with a near-dead goblin at their feet with Scumtongue wanting to torture it for information, and Luecosia wanting to protect the goblin from further…

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These Kids Looks Familiar – Game 6

We diverge a little from our main quest to the sound of knocking at the main gates. A small, rather sad-looking child in a tattered yellow tunic is looking for help. He and his friends hid in the hedge maze…

Who Let the Goblins Out? – Game 7

Getting back to the castle, our heroes have decisions to make. An army approaches, goblins are holed up in the main building of the castle, and a were-squirrel still wanders about the grounds. But first, two strangers approach the Horvath…

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Don’t touch the door – Game 8

What language do mimics speak? I want to talk to the door that’s attacking us and find out why. Into the dungeon beneath the castle, down a long flight of stairs behind the secret bookcase. Trails of blood go down…

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It’s getting hot in here. Game 9

The sentient cheese first bonds with Parcival and then with Arik the dwarf, and follows the party out of the room barking “Horace” at them. Heading deeper into the dungeon our heroes discover a large hall lined with tall pillars….

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Feed the Flames… Game 10

The very floor moves under her feet, as the cat-like LillyLeaf bounds from one floor panel to the other, the magma below heats and warps the very air. Magic enery undulates in this room, making it hard for the players…